Over on the Steam community forum for the title, developer Brendan Greene (aka “PlayerUnknown”) outlined what players can expect from the next Monthly Update for PlayerUnknown’s Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m
Earning a chicken dinner victory in Pubg Weapons can come just as effectively from players that are aggressive and go after other players the moment they see them as they can from players that are deliberate and careful. A big part of that comes from using the environment to your advantage — snipers that find manage to find a great hill or mountain can easily use that to their advantage to pick off players from a distance without ever knowing where they are. Likewise, setting up an ambush in a crowded city can also work to your advantage by keeping players guessing as to your location. Heck, avoiding combat altogether can sometimes be the best solution, as you sneak by while a passing enemy gets into a confrontation with another pla
While generally speaking most players that find better weapons, armor, and supplies will find themselves in a more advantageous position as the game goes on, what I really enjoy most about PlayerUnknown’s Battlegrounds is the fact that being bigger or better is only part of the equation. As much as better guns will be vital to surviving, having the right combination of wits and strategy is also a crucial part of the PUBG equation, as diving right into combat is not necessarily always the solution for every engagem
Specifically, Greene clarified with the game’s new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd
The next Monthly Update will also introduce the game’s first new paid cosmetic items through a “crate and key system,” which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will “serve as the foundation of a healthy economy after launch,” and will aim to “benefit all players – both who are willing to pay and who are not willing to pay for vanity items.” However, Greene also addressed that “our messaging wasn’t clear” in terms of implementing the new system, and added that the team will “try to communicate better moving forwa
A large portion of that can be attributed to its incredible popularity with streamers on YouTube and Twitch , but even more of that can be given to the fact that, even in its Early Access state, Battlegrounds is an incredibly-nuanced multiplayer experience worth playing, even if survival/Early Access games aren’t necessarily your thing. Take that recommendation from someone who – prior to Battlegrounds – wasn’t exactly a fan of the rising “survival sim” genre (particularly on Steam) in the slight
Since it debuted on Early Access last March and finally launched last month, PlayerUnknown’s Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori
Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN’S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl
Each match in PlayerUnknown’s Battlegrounds has a similar sense of rhythm and cadence — you jump from the plane, you try to survive the initial bloodbath of players dropping onto the island, you collect as many weapons, supplies, and upgrades as you can, and then try to work your way towards the final circle and eliminate the last remaining players. However, getting to that final point is not only difficult (most of the time), but thanks to the game’s randomized elements like where the plane dispatches, weapon drops, and the ever-shrinking circle location, it keeps players on their toes and ensures that no match plays out in the same
As a genre that’s only grown in popularity over the past few years, I’ve mostly found myself bouncing off most survival games for a combination of reasons. I’ve liked the style of We Happy Few , the Hunger Games -inspired carnage of The Culling , the man vs. nature atmosphere of The Long Dark , and several others in the past, but few have ever left their impression on me for more than a few hours, largely due to gameplay mechanics that I (often) don’t quite mesh with fu
